01

1.0.013r marketplace rebalance warning

Patch 1.0.013r rebalanced the marketplace. Purchase prices and profit calculations captured before this patch are historical until rechecked. Sale values in the table remain labeled observations; do not combine them with an old purchase price and present the result as a current guaranteed margin.

02

Marketplace sale values recorded on 1.0.009

The source guide records 24 device sale values and says the TV, kettle, and flashlight had not appeared on its marketplace run. Five competition-roster devices therefore remain unlisted here. Nony PMP is corrected to ¥27,000; the old ¥23,400 value belongs to Autorolla Razor.

DeviceObserved sale priceEvidence status
Wertu Signature¥225,000Steam guide · build 1.0.009
Blueberry Curl¥117,000Steam guide · build 1.0.009
Game Duck¥112,500Steam guide · build 1.0.009
IDM ThinkerDad¥99,000Steam guide · build 1.0.009
Guitar Legend¥90,000Steam guide · build 1.0.009
Robby¥90,000Steam guide · build 1.0.009
XI-Box¥81,000Steam guide · build 1.0.009
Palaloid¥58,500Steam guide · build 1.0.009
Nony PlayMachine¥54,000Steam guide · build 1.0.009
Patento BS¥49,500Steam guide · build 1.0.009
Nony Goman¥36,000Steam guide · build 1.0.009
Mapple Mypod¥31,500Steam guide · build 1.0.009
Nony PMP¥27,000Steam guide · build 1.0.009
Pokia Njoy¥25,200Steam guide · build 1.0.009
Autorolla Razor¥23,400Steam guide · build 1.0.009
Nerdio W-91F¥22,500Steam guide · build 1.0.009
Simsons M65¥22,500Steam guide · build 1.0.009
Autorolla WT2000¥18,900Steam guide · build 1.0.009
BreadBox Joystick¥18,000Steam guide · build 1.0.009
XI-Box Controller¥18,000Steam guide · build 1.0.009
Pokia 3310¥12,870Steam guide · build 1.0.009
Atari 2600¥8,775Steam guide · build 1.0.009
Eggotchi¥4,680Steam guide · build 1.0.009
Atari CX40¥3,510Steam guide · build 1.0.009
Unicorp 99LNot listed in the source guide
Atari LynxNot listed in the source guide
Unicorp KettleNot listed in the source guide
Brick GameNot listed in the source guide
Unicorp VisionNot listed in the source guide
03

Profit formula

Use net result = sale or job reward − device purchase − replacement parts − transaction-specific costs. Track a license separately as a one-time category unlock, then calculate how many paid jobs are needed to recover it. Charging the full ¥40,000 Nony PMP license to every repair makes every later job look falsely unprofitable.

04

Repair, donor, or resale decision

Repair when the needed part is cheap and the reward leaves margin. Buy a donor when several confirmed-good components are needed or its remaining pieces have future value. Resell only after story and active-job requirements are clear. Wait when the listing hides the exact condition or the cash reserve would prevent required story work.

05

A save-by-save price ledger

For each transaction record date, build, device condition, purchase, parts, reward or offer, and donor leftovers. Screenshots of the listing and completed offer turn a number into reproducible evidence. A single row can be useful; a median from several comparable rows is much stronger than a confident-looking guess.

06

Why some rows stay blank

Blank is better than fabricated. Public pages often describe a repair without showing the final sell screen, and values from preview builds may not survive release. This database will add exact figures when the screen, build, and device condition can be tied together. Until then, use the in-game offer in your own save.

07

Sale checklist

Protect progression before optimizing cash.

  • Update the game and note the build
  • Save before buying or selling
  • Capture device condition and listing
  • Separate license cost from per-device cost
  • Subtract replacement parts
  • Keep route-sensitive devices until their story objective is complete