01

First day: open the shop safely

Read every customer ticket before touching the device, complete the tutorial interactions, and use the front-window switch when the shop asks you to open. Keep the first Pokia and Atari CX40 work in separate mental layers: identify the device, remove only visible fasteners, clean exposed targets, replace a part only when the task supports it, then rebuild in reverse. Do not spend the starting reserve on convenience equipment before the first jobs are complete.

  • Read the order and customer context
  • Inspect every face before disassembly
  • Group screws and parts by layer
  • Check the task list before hand-in
  • Create a manual save after the first clean completion
02

Early repairs: build one repeatable bench loop

Use the Repair Guide as the detailed manual, but keep one short loop in mind: inspect, disassemble, clean, diagnose, source, repair, reassemble, verify. A part that will not place usually signals a missing lower layer, wrong orientation, trapped cable, or overlooked fastener. Do not click every loose part at random. Record the first blocked dependency and solve that layer.

03

Tools, money, and the first upgrades

Protect cash for accepted work, bills, and one unexpected replacement before buying comfort upgrades. Purchase a tool when it removes a repeated bottleneck or unlocks an operation already requested by current orders. Diagnose before shopping, compare a direct part with a same-model donor, and treat parts boxes as a gamble rather than guaranteed stock. Email work and careful marketplace purchases can expand income without filling the shelves with unfinished projects.

04

Licenses and device progression

Buy a license because it converts observed demand into finishable work, not because it is the newest badge. Track which device families appear in customer tickets, email orders, the marketplace, or competitions; then check the tool and parts cost that follows the license. The Nony PMP preview documents a ¥40,000 license in its recorded build, but every current purchase should still be checked in game.

05

Assembly competitions and Aoyama Takumi

Practice the named device in ordinary work before entering a competition. Sort components, install the deepest board or mechanism, add controls and cables, close shields and shells, then return fasteners by layer. Aoyama Takumi belongs to the competition storyline, but public sources do not establish every win or score as an ending requirement. Use the Assembly Competition, Akiba Championship, and Aoyama pages together without mixing competition rewards into customer-route claims.

06

Character storylines and branch saves

Keep a separate checkpoint before returning a device or choosing dialogue that sounds final. For each important customer, record the device, decisive prompt, answer, immediate result, and later callback. The positive route centers on Hashimoto, Yui and the Eggotchi data, the Student, and the former Gangster. Hidden achievements involving Baketsu, Kaito, and Haruhi require separate invitation branches, so do not overwrite the save before that choice.

07

Mid- and late-game device work

Expand the device database by model rather than assuming similar-looking hardware shares one teardown. Atari 2600 and CX40 pages contain verified in-game details; Nony PMP and Atari Lynx pages explicitly separate observed ReStory data from real-hardware references. For every new model, capture the ticket, build, visible fasteners, layer order, parts, fault, tools, and completion state. That record is more reliable than an undated screenshot.

08

Endings and cleanup

Decide whether to finish the first run blind before opening spoiler pages. Preserve a pre-decision save for each major customer and a late-game save before the final branch. After the ending, use the 50-achievement checklist for mechanical cleanup, then pursue Ghost in the Frame, Ronin, Melancholy, Globalization, and other mutually exclusive story achievements from labeled branch saves instead of replaying the shop blindly.

09

Progression route at a glance

Move forward only when the current stage is stable.

StagePrimary goalOpen next
First dayComplete tutorial repairs and open the shopBeginner Guide
Early shopBuild cash buffer and repeatable repair loopRepair / Money / Tools
ExpansionBuy evidence-backed licensesLicenses / Devices
CompetitionPractice models and face AoyamaAssembly / Akiba Championship
StoryProtect branch saves and callbacksCharacters / Choices
FinishChoose ending, then clean up achievementsEndings / Achievements
10

Fast Progress / Minimum Story Route

Community report, not a verified speedrun record: one player reported reaching all licenses around Day 16. The repeatable route principle is to prioritize required customer hand-ins, story mail, tool or license gates, and the next shop milestone; optional marketplace restoration, decoration and duplicate jobs can wait. Day 16 is a reference point, not a guaranteed minimum.

  • Clear story-tagged customer hand-ins first
  • Open new mail and To-Dos before taking optional work
  • Buy only the tool or license blocking the next required job
  • Keep bill and required-parts money in reserve
  • Use a named save before championship and late-story transitions