Use this page to audit ending claims, not as a guaranteed four-route formula. Public evidence currently supports story and achievement branches, but not a verified count of four distinct main endings. Evidence status rechecked September 8. The public first-party record currently available does not prove a four-ending matrix or the exact choice formula previously stated on this page. Steam publicly lists ending-related hidden story achievements, including Rock for the ages! and Globalization, but their visible text does not establish four distinct main endings.
Evidence audit: four distinct main endings are not yet verified
Evidence status rechecked September 8. The public first-party record currently available does not prove a four-ending matrix or the exact choice formula previously stated on this page. Steam publicly lists ending-related hidden story achievements, including Rock for the ages! and Globalization, but their visible text does not establish four distinct main endings. The earlier Normal / Happy / Secret / Bad formula is therefore withdrawn from this page until a developer statement or a complete controlled first-party route test supports it. This downgrade matters because a route guide can easily confuse four different things: a dialogue branch, a character callback, a hidden achievement, and a genuinely different finale. Seeing all four during one long playthrough does not demonstrate that the game has four mutually exclusive main endings. Likewise, an achievement name or a creator video title is not a developer-authored ending taxonomy. Until stronger evidence exists, use Unknown for the count of distinct main endings and Recorded or Reported for individual route observations.

Story progress can depend on a completed repair, a To-Do, and the next conversation. Check all three before treating a quiet shop as a softlock.
Keep three kinds of outcome separate
Main final choices, character outcomes, and achievement branches can overlap without being the same thing. A character invitation achievement or a later callback does not by itself prove a separate game ending. Record the final scene, credits state, post-game state, and achievement notification independently. For each proposed route, keep a small evidence ledger: the save used, the last controlled choice, the exact final scene, whether credits rolled, what changed after loading the completed save, and which achievement appeared. Do not merge evidence from different saves into one formula. Shop wealth, licenses, optional orders, competitions, review totals, and equipment may happen during a route without causing its outcome. Only list one of those systems as a requirement after a controlled comparison isolates it.
| Outcome type | What can verify it | Current state |
|---|---|---|
| Main ending | Distinct finale/credits result reproduced from a controlled checkpoint | Unknown count |
| Character outcome | Named character callback or invitation result | Community routes exist; not automatically an ending |
| Achievement branch | Official Steam unlock plus recorded trigger | Public names exist; exact ending relationship not fully documented |
How to verify an ending claim
Use one pre-choice save on the current build, change one decision, and record the resulting scene, credits, post-game state, and achievement. Repeat or compare with an independent complete route before calling the choice required. A full walkthrough can show that one sequence reaches an outcome, but cannot prove every action in that run caused it. Preserve an untouched blind-run archive and at least two rotating test saves. Name each checkpoint after the customer hand-in or story scene rather than only its date. When comparing routes, hold unrelated purchases and side work stable where possible. If the outcome does not change, remove that suspected condition instead of adding more assumptions. If it does change, repeat once or obtain an independent record before promoting the result from Inferred to Recorded or Confirmed.
- Record build, platform, save slot, and checkpoint
- Change one candidate decision only
- Capture the final scene and credits state
- Record post-game availability and achievement timing
- Repeat or compare with an independent route
Where are tools after the ending?
A current player report places carried-over upgraded tools in the green delivery box, where later order boxes may cover them. Treat this as a reported post-game workaround, not proof of a particular ending or universal endless-mode behavior. Use the Tools guide for the safe retrieval checklist.

A completed repair can unlock the next dialogue, achievement, or story beat. Save before mutually exclusive choices when the route matters.
Research links
These are the primary pages used to check the facts and current release context in this guide.
Official information, observable release behavior, and community reports are deliberately separated. A community report is not presented as a universal fix until it can be reproduced or supported by current patch notes.




