Sources: 7

SHOP TOOL

Repair Profit Calculator

Estimate the margin before buying a device or replacement parts. Values stay in this browser.

No additional costs for this repair? Choose 0 explicitly. Leave unknown costs unresolved.

Total cost—Estimated profit—ROI—

Planning rule: at least 20% estimated ROI = good flip; below 20% = marginal. This is not a game rule.

Observed or historical values are not guaranteed payouts. Check the current listing in your build and save.
01

Where can you buy the Tip Jar?

Open the shop computer and check the Home Depot store. In an August 6 Steam discussion, a developer confirmed that the Tip Jar is available there; a player in the same thread suggested scrolling near the bottom of the upgrade list. That establishes the purchase location, not a permanent item position, current price, placement loop, or fixed tip amount. Check the listing in your current build instead of assuming the item appears automatically because it was available in the Demo.

  • Open the shop computer and select Home Depot
  • Scroll through the current upgrade list and confirm the displayed price before buying
  • Record the game build, order type, and whether any tip-changing mod is enabled before comparing earnings
  • Do not budget for a fixed tip amount; compare the actual result for the order.
02

Why is the shop dirty, smelly, or stuck at three stars?

Separate three different causes before buying decorations or repeating repairs.

CauseHow to recognize itNext action
Actual shop stateVisible starter trash, boxes, newspaper, low ZenRemove remaining clutter and add useful decoration
Story review campaignRatings suddenly fall after a threat or rival event despite a clean shopContinue the active main-story order; the review state resolves through the story
1.0.015 guitar blockerThree stars occur at the rock-musician guitar hand-in and story stopsUse the current public release, preserve the pre-hand-in save and retry from that protected copy.
03

Marketplace vs Online Orders

Use Online Orders for predictable contracted work and the Marketplace when you can inspect risk before committing cash. No fixed ROI is claimed because condition, parts, licenses, seller quality, and the 1.0.013r rebalance can change the result.

RouteWhat is known up frontMain riskBest use
Online OrderRequested work, deadline, listed rewardObligation and parts costStable planned income
Marketplace flipDevice, listing condition, asking priceHidden faults and tied-up cashKnown models with a margin buffer
Marketplace donorModel and visible conditionNeeded part may be absent or unusableSpecific compatible parts and spares
04

Protect working capital

Keep enough money available for likely repair parts before buying quality-of-life upgrades. A shop that owns a new tool but cannot fund its next order has progressed sideways.

05

Diagnose before buying

The game's Y2K-style browser lets you hunt for spare parts. Use it after inspection gives you a reason to buy, not as the first step of every job.

06

Build a clean order rhythm

Finish accepted work efficiently, avoid speculative purchases, and check what each upgrade unlocks. The best investment is the one that removes a real bottleneck in the jobs you can currently take.

07

Understand the shop economy

Income comes from completing work and using the wider business systems; expenses include replacement parts, tools, licenses, marketplace stock, customization, and bills. The most important number is therefore not the reward shown on one ticket but the cash left after the job and the capability it unlocks. A repair with a high payment can still be inefficient if it requires speculative purchases that are not useful elsewhere.

Track three balances: money reserved for active repairs, money reserved for bills, and money available for growth. This simple separation prevents a decorative purchase or license from consuming the funds needed to finish a customer device.

08

Make online orders work for progression

Email work is not a side menu with no consequences. The public Steam achievement conditions include milestones for the first email order, 25 email orders, and 100 email orders. That makes online requests a reliable long-term track for both income and completion progress.

Check the request, device category, likely part requirement, and available cash before accepting more work than the bench can comfortably support. A steady queue is better than a crowded inventory of unfinished devices. Record whether an order arrived by email, in person, through the marketplace, or as a competition so that progress toward different goals remains visible.

09

Use the marketplace deliberately

The marketplace can supply devices for repair, parts, resale, or collection. Steam achievements confirm milestones for buying five and 25 marketplace devices and for selling five devices. Those targets reward participation, but they do not make every listing profitable. Inspect the purchase purpose before committing cash: are you acquiring a needed part, a device to restore, a license opportunity, or merely progress toward a milestone?

Avoid filling shelves with projects that cannot yet be completed. A cheap broken device can become expensive storage when it needs an unavailable license or tool. Start with purchases that fit capabilities the shop already owns.

10

Plan achievements without distorting the shop

Business achievements include earning more than 100,000 yen in a day and reaching 1,000,000 yen, while review milestones rise from five to 25 and 50 reviews. Treat those as long-term indicators rather than reasons to rush every order. Efficient repair habits, online work, and controlled marketplace activity naturally build toward them.

Bill-related achievements include paying bills and receiving an overdue warning. If you are pursuing completion, isolate risky experiments in a separate save. Deliberately damaging the shop economy on the main route can create more cleanup than the achievement is worth.

11

A simple ledger for a healthy repair shop

Judge each purchase against four envelopes: active jobs, upcoming bills, capability growth, and optional progression. Active-job money pays for the parts already supported by diagnosis. Bill money remains untouched so a profitable-looking upgrade does not create an avoidable warning. Capability money buys the tool or license that removes a repeated block. Optional money covers decoration, comfort, speculative marketplace devices, parts boxes, stickers, and completion experiments. Recalculate those envelopes after every finished order rather than relying on the large balance at the top of the screen. For an email or counter job, record the reward, replacement cost, any new capability required, and whether the purchase will help later devices. For a marketplace item, state the purpose before buying: repair and sell, obtain stock, expand a collection, practice assembly, or advance a milestone. If the purpose is unclear, wait. Use reviews, email-order counts, marketplace counts, and daily earnings as trend signals, not as permission to accept an unmanageable queue. A full shelf of unfinished devices locks up cash and attention. When considering a screwdriver, ultrasonic bath, shredder, soldering capability, reprogramming option, or license, note how many recent jobs were delayed without it. Broad, frequent bottlenecks deserve earlier investment than rare conveniences. Keep risky achievements, such as an overdue warning or a large parts-box gamble, on a separate save. The objective is not maximum spending avoidance; it is preserving enough flexibility to accept good work while the shop steadily becomes more capable.

  • Reserve the cost of parts for every accepted repair
  • Protect bill money before upgrades or decoration
  • Buy capabilities that solve repeated, observed blocks
  • Give every marketplace purchase a written purpose
  • Avoid carrying more unfinished work than the bench and cash can support
  • Track profit after parts rather than the headline reward
  • Use email jobs as a steady progression track
  • Pursue risky or expensive achievements from a protected save
12

Does customization increase resale value?

The Fuzzby update adds resale-value bonuses for customization. Some flea-market devices may also support software upgrades that raise value. Notebook shows applied upgrades, and increased resale prices are highlighted in green in tooltips. These are official announced mechanics, not a measured percentage for every model.

Compare the offer for the same device and condition before and after a change. Record the extra materials and other transaction-specific cost. A higher quote is not automatically a higher profit: quote change = after offer − before offer; incremental estimated margin = quote change − additional consumable cost. Realized net result = final sale − purchase − replacement parts − other transaction-specific costs. Keep the quote separate from the actual payment.

Use the existing repair-profit calculator in the Money guide with values from your save. Record reusable tools and licenses as separate one-time capability costs; do not deduct their full cost again on every repair. Blank costs or offers remain unknown, not measured zero. Enter 0 for a cost only when you have confirmed that no cost applies. Original build 1.0.009 prices and earlier rebalance checks stay historical, rather than being multiplied into invented Fuzzby prices.

Official Fuzzby update — resale bonuses and Notebook changes

RecordEvidence to retain
Device and conditionExact model, same order/save, platform, build and default/beta branch
Before offerScreenshot of the original quote; blank until observed
Change and costNamed customization/software upgrade and actual consumed materials
After offerSame device and condition, Notebook upgrade and green-price tooltip
Final paymentActual sale receipt, purchase/parts/other costs, evidence link
Shared capabilityTool/license one-time cost and any stated allocation method
13

How to pay a bill with cash

Open the bill envelope and drag cash from the register into it while it is open. In the August 19–20 Steam discussion, the player who could only rotate the bill confirmed this solved their issue. Check the state of that bill before paying another one. Keep the bill money separate from your repair budget.

Steam · Cant pay Bills

Cross-check this step with Marketplace, then use Licenses to choose the next action without changing several variables at once.

Source snapshot · build reference: · 1.0.033r · Sources

Sources

Game data adapted from the Devices, Competitions, Licenses and Achievements pages. Changes: reformatted, combined and cross-checked. Adapted wiki data tables use the same licence. GamesRef facts are cross-checks, not copied prose. Steam unlock rates are a dated snapshot. Build reference identifies the price guide; wiki and GamesRef do not specify a build for each row. Unofficial fan site; not affiliated with Mandragora or tinyBuild.

restory.wiki · CC BY-SA 4.0 · GamesRef · Steam · 1.0.033r · Steam 2026-11-01

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