Device data: Atari Lynx
Source snapshot · build reference: · 1.0.033r · Sources
- Sale price
- ¥45,000
- Intact value
- ¥50,000
- Parts
- 23
- Screws
- 12
- Difficulty
- Medium
- Licence
- ¥61,000
- Replacement total
- ¥53,790
Entry fee: ¥2,300 · Prize: ¥8,900 · Shop-clock time: 3h 32m
Parts in assembly order
| Assembly order | Parts | Quantity | Unit price | Screws |
|---|---|---|---|---|
| 1 | Circuit Board | 1 | ¥11,410 | 0 |
| 2 | Lightbulb | 1 | ¥3,480 | 0 |
| 3 | Lightbulb Housing | 1 | ¥3,040 | 2 |
| 4 | Display Seal | 1 | ¥2,170 | 0 |
| 5 | Display | 1 | ¥3,910 | 4 |
| 6 | Cartridge Slot | 1 | ¥2,170 | 2 |
| 7 | Action Buttons | 2 | ¥650 | 0 |
| 8 | Menu Buttons | 1 | ¥870 | 0 |
| 9 | Power Buttons | 1 | ¥650 | 0 |
| 10 | Directional Buttons | 1 | ¥1,090 | 0 |
| 11 | Battery Compartment | 1 | ¥2,830 | 0 |
| 12 | Speaker | 1 | ¥2,390 | 0 |
| 13 | Front Casing | 1 | ¥3,700 | 0 |
| 14 | Cartridge Cover | 1 | ¥1,090 | 0 |
| 15 | Back Panel | 1 | ¥3,700 | 4 |
| 16 | Battery | 6 | ¥1,520 | 0 |
| 17 | Battery Compartment Cover | 1 | ¥870 | 0 |
Competition status in 1.0.011r
Patch 1.0.011r officially lists the Atari Lynx competition issue as fixed. The device's 12-screw and 23-part repair dossier is unchanged. For competition trouble, update first and use the current result screen; older workarounds belong to builds before 1.0.011r.
Atari Lynx release-build dossier
The licensed device identity is official; the counts are current third-party guide observations and may move with a patch. The job tracker remains authoritative for the device instance in front of you.
| Field | Current record | Practical meaning |
|---|---|---|
| Screws | 12 | Keep exterior and internal groups separate |
| Placeable parts | 23 | Audit every layer before the rear shell closes |
| Device | Officially licensed Atari Lynx | Follow the game's simplified interactions |
| Evidence status | Current guide record | Recheck after updates |
23-part placement ledger
These are player-facing placement descriptions for auditing the exploded device, not official inventory localization. Count one placement only after the game accepts it; if your current build labels a component differently, follow the in-game ghost and task counter.
| # | Placement group | What to verify before moving on |
|---|---|---|
| 1 | Front shell | All control and display recesses are empty and visible |
| 2 | Display window | Window sits flush in the front opening |
| 3 | Display frame | Frame does not cover a missing cleaning target |
| 4 | Display module | Screen is seated in the frame |
| 5 | D-pad | Direction piece faces the front correctly |
| 6 | D-pad membrane | Membrane sits under the D-pad |
| 7 | A button | Button is in the correct face opening |
| 8 | B button | Button is not swapped with A |
| 9 | Button membrane | Membrane is flat under both action buttons |
| 10 | Power control | Control reaches its shell opening |
| 11 | Brightness control | Control remains reachable after closure |
| 12 | Volume control | Control remains aligned with the side opening |
| 13 | Speaker | Speaker is clean and seated |
| 14 | Speaker support | Support does not pinch the speaker path |
| 15 | Main board | Board lies flat on every support |
| 16 | Display contact | Display-to-board contact is clear |
| 17 | Control contact layer | Controls meet the board without trapped pieces |
| 18 | Cartridge-side support | Slot area remains unobstructed |
| 19 | Battery contacts | Contacts face the battery compartment |
| 20 | Battery-side support | Rear support is fully accepted |
| 21 | Cartridge cover | Cover moves and seats correctly |
| 22 | Battery cover | Cover closes after the contact layer |
| 23 | Rear shell | All 23 placements are counted before fastening |
Teardown without losing orientation
Save first, inspect both faces, and make separate trays for shell fasteners, front controls and display pieces, the board layer, and the rear or battery-side layer. Remove only visible legal fasteners. Clean each exposed face immediately, because a missed target can become visually buried when the next of 23 pieces returns.
Complete assembly order
The safest rebuild moves from the board-supporting layers outward. Do not install the final shell because it looks finished; install it only after the 23-part audit is complete.
| Stage | Assembly layer | Checkpoint |
|---|---|---|
| 1 · Front support | Front shell supports, display and control pieces | Display and controls sit in their recesses |
| 2 · Core | Main board and all available connectors | Ports, contacts and cable paths remain clear |
| 3 · Rear layer | Rear supports, battery-side pieces and remaining covers | All 23 placeable parts are represented |
| 4 · Fasteners | Internal groups first, exterior group last | Twelve screws returned; shell closes without force |
| 5 · Final audit | Rotate every face and reread objectives | No cleaning, replacement or placement marker remains |
Replace the fault, not the whole checklist
A 23-part assembly is not a 23-part shopping list. Identify the marked fault, then compare a direct part with a same-model donor. Check the donor's listing and visible condition for the exact area you need. A cheap broken Lynx is poor value when it shares the customer's display, shell, or control failure; it is useful when several confirmed-good pieces survive.
Game model versus real Atari hardware
ReStory preserves recognizable Atari design while simplifying selected connections for play. Use the in-game highlight, interaction state, and task counter. Real repair manuals can explain a component's role, but they cannot override the game's detachable parts or assembly rules—and this guide is not electrical-safety advice for a physical Lynx.
Atari Lynx completion checklist
A deliberate count is faster than reopening a finished-looking shell.
- Separate the 12 screws by layer
- Track all 23 placeable parts
- Clean exposed surfaces before covering them
- Build front supports → core → rear layer → fasteners
- Confirm ports and controls align before closing
- Recheck the current job counter after any patch


