Sources: 3

Device data: Atari Lynx

Source snapshot · build reference: · 1.0.033r · Sources

Sale price
¥45,000
Intact value
¥50,000
Parts
23
Screws
12
Difficulty
Medium
Licence
¥61,000
Replacement total
¥53,790

Entry fee: ¥2,300 · Prize: ¥8,900 · Shop-clock time: 3h 32m

Parts in assembly order

Assembly orderPartsQuantityUnit priceScrews
1Circuit Board1¥11,4100
2Lightbulb1¥3,4800
3Lightbulb Housing1¥3,0402
4Display Seal1¥2,1700
5Display1¥3,9104
6Cartridge Slot1¥2,1702
7Action Buttons2¥6500
8Menu Buttons1¥8700
9Power Buttons1¥6500
10Directional Buttons1¥1,0900
11Battery Compartment1¥2,8300
12Speaker1¥2,3900
13Front Casing1¥3,7000
14Cartridge Cover1¥1,0900
15Back Panel1¥3,7004
16Battery6¥1,5200
17Battery Compartment Cover1¥8700

Sources

Game data adapted from the Devices, Competitions, Licenses and Achievements pages. Changes: reformatted, combined and cross-checked. Adapted wiki data tables use the same licence. GamesRef facts are cross-checks, not copied prose. Steam unlock rates are a dated snapshot. Build reference identifies the price guide; wiki and GamesRef do not specify a build for each row. Unofficial fan site; not affiliated with Mandragora or tinyBuild.

restory.wiki · CC BY-SA 4.0 · GamesRef · Steam · 1.0.033r · Steam 2026-11-01

01

Competition status in 1.0.011r

Patch 1.0.011r officially lists the Atari Lynx competition issue as fixed. The device's 12-screw and 23-part repair dossier is unchanged. For competition trouble, update first and use the current result screen; older workarounds belong to builds before 1.0.011r.

02

Atari Lynx release-build dossier

The licensed device identity is official; the counts are current third-party guide observations and may move with a patch. The job tracker remains authoritative for the device instance in front of you.

FieldCurrent recordPractical meaning
Screws12Keep exterior and internal groups separate
Placeable parts23Audit every layer before the rear shell closes
DeviceOfficially licensed Atari LynxFollow the game's simplified interactions
Evidence statusCurrent guide recordRecheck after updates
03

23-part placement ledger

These are player-facing placement descriptions for auditing the exploded device, not official inventory localization. Count one placement only after the game accepts it; if your current build labels a component differently, follow the in-game ghost and task counter.

#Placement groupWhat to verify before moving on
1Front shellAll control and display recesses are empty and visible
2Display windowWindow sits flush in the front opening
3Display frameFrame does not cover a missing cleaning target
4Display moduleScreen is seated in the frame
5D-padDirection piece faces the front correctly
6D-pad membraneMembrane sits under the D-pad
7A buttonButton is in the correct face opening
8B buttonButton is not swapped with A
9Button membraneMembrane is flat under both action buttons
10Power controlControl reaches its shell opening
11Brightness controlControl remains reachable after closure
12Volume controlControl remains aligned with the side opening
13SpeakerSpeaker is clean and seated
14Speaker supportSupport does not pinch the speaker path
15Main boardBoard lies flat on every support
16Display contactDisplay-to-board contact is clear
17Control contact layerControls meet the board without trapped pieces
18Cartridge-side supportSlot area remains unobstructed
19Battery contactsContacts face the battery compartment
20Battery-side supportRear support is fully accepted
21Cartridge coverCover moves and seats correctly
22Battery coverCover closes after the contact layer
23Rear shellAll 23 placements are counted before fastening
04

Teardown without losing orientation

Save first, inspect both faces, and make separate trays for shell fasteners, front controls and display pieces, the board layer, and the rear or battery-side layer. Remove only visible legal fasteners. Clean each exposed face immediately, because a missed target can become visually buried when the next of 23 pieces returns.

05

Complete assembly order

The safest rebuild moves from the board-supporting layers outward. Do not install the final shell because it looks finished; install it only after the 23-part audit is complete.

StageAssembly layerCheckpoint
1 · Front supportFront shell supports, display and control piecesDisplay and controls sit in their recesses
2 · CoreMain board and all available connectorsPorts, contacts and cable paths remain clear
3 · Rear layerRear supports, battery-side pieces and remaining coversAll 23 placeable parts are represented
4 · FastenersInternal groups first, exterior group lastTwelve screws returned; shell closes without force
5 · Final auditRotate every face and reread objectivesNo cleaning, replacement or placement marker remains
06

Replace the fault, not the whole checklist

A 23-part assembly is not a 23-part shopping list. Identify the marked fault, then compare a direct part with a same-model donor. Check the donor's listing and visible condition for the exact area you need. A cheap broken Lynx is poor value when it shares the customer's display, shell, or control failure; it is useful when several confirmed-good pieces survive.

07

Game model versus real Atari hardware

ReStory preserves recognizable Atari design while simplifying selected connections for play. Use the in-game highlight, interaction state, and task counter. Real repair manuals can explain a component's role, but they cannot override the game's detachable parts or assembly rules—and this guide is not electrical-safety advice for a physical Lynx.

08

Atari Lynx completion checklist

A deliberate count is faster than reopening a finished-looking shell.

  • Separate the 12 screws by layer
  • Track all 23 placeable parts
  • Clean exposed surfaces before covering them
  • Build front supports → core → rear layer → fasteners
  • Confirm ports and controls align before closing
  • Recheck the current job counter after any patch
SOURCES

Research links

Verification note

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