Before a timed competition
Accuracy first; speed comes from a known rebuild order.
- ▣Same devicePractise once
- ↺Reverse orderCables before covers
- ◆Protected saveBefore entry
Start with your competition state
Choose one route before changing the save. These are different problems and should not share a guessed fix.
| Your state | Go here |
|---|---|
| Competition app is not unlocked | How to Unlock Competitions below |
| App is unlocked and you are ready to enter | Just unlocked timed competitions? Start here |
| A screw or part will not place | XI-Box report and evidence table below |
How to Unlock Competitions in ReStory
Evidence level: community reports, not an official unlock specification or an independently reproduced test. Check the Inbox, not only Online Orders. In the linked discussion, the player had received an early message about someone looking into their competition entry, but reported no installation instructions. An invitation promise is not an installer.
If installation instructions are present, follow what the game actually shows and confirm that the installed application opens. Otherwise record the exact current To-Do, last completed story hand-in and message. Check unresolved counter items and shelves for overlooked story jobs. Buying every license or waiting for a fixed day is not a verified universal unlock method. A reply suggested returning home by bicycle, but the visible thread does not confirm that this resolved the report.
Day 33 player report and all three replies — checked October 11, 2026
| Current observable state | Appropriate check | What it does not prove |
|---|---|---|
| Only Online Orders checked | Open the separate Inbox and read the messages actually present | No orders does not mean no story email |
| Early entry-arrangement message, no installation instruction | Record current To-Do and last hand-in; inspect unresolved story jobs | An installer has not been shown to have been delivered |
| Installation instruction present | Follow the shown instruction; confirm app presence and opening | Do not invent a sender, filename or exact menu |
| App opens but record task remains incomplete | Use the existing four-state diagnosis in Competition result not registering | Installing, winning and story registration are different states |
| Day 33 report: latest Inbox subject “Competition Update” | Read the message body and check whether the competition app is present and opens. The subject alone is not installation instructions. | A dog-licence prerequisite is only a reply’s guess; no author-confirmed recovery or build was reported. |
- Progress Furutsuno's introduction until the Soldering Iron becomes available.
- Complete Shinji's early requested repairs.
- Collect Shinji's repaired phone from the counter; leaving a finished item there may hold the sequence.
- Check Inbox separately from Online Orders; follow actual competition software installation instructions only if present.
- Open the installed app and confirm that a competition device can be ordered.
Competition progress
Just unlocked timed competitions? Start here
Save before entering, choose a device you have already repaired, review its layer order and keep its screws and parts sequence in memory. Competition mode removes normal hints and adds a timer, so accuracy comes before speed. Enter with no important customer device in a risky state, avoid leaving challenge boxes stacked during story transitions, and capture the exact part if a current soft-lock repeats.
- Install and open the competition app after the story unlock
- Practice the same device in normal repair
- Memorize the reverse assembly order
- Save before paying or entering
- Complete every screw and cable before the outer shell
- If input fails, exit once and record build, device and step
Choose the competition symptom before retrying
Do not combine an event that never triggers, an ordinary repair missing a part, a competition screw/part failure, and controls that stop responding after a retry. Each needs its own evidence record; exiting and re-entering is only a single-player attempt unless reproduced.
| Symptom | First evidence to capture |
|---|---|
| Competition never triggers | Requirements, story state and app screen |
| Ordinary repair is missing a part | Order, inventory and exact device |
| Competition screw or part will not place | Device, layer, target and timer |
| Interaction fails after retry | First run versus restarted run |
Historical patch record — XI-Box competition report — checked September 14
A historical XI-box case describes a placement highlight disappearing after retry; a newly purchased box could be completed while the original remained. The excerpt does not show the build or a general recovery result. Back up first and do not keep buying boxes. The official 1.0.013r competition fixes do not establish that every later placement symptom is solved.
Competition-box obstruction report — checked September 14
A September case describes two competition boxes, one blocking the bench: parts went into it, screws could not be secured, and the attempt could not finish or cancel. No developer reply or recovery result is visible. Similarity alone does not establish the same cause as the final-story transition issue.
Competition progress tracker: one row per device
Legend of Akiba needs one confirmed assembly-competition win for every available device, not repeated wins on a familiar model. Use the tracker on this page to record participation, a win, and an optional best time. It is saved only in this browser and shared with the Akiba Championship page.
How to enter a competition
Advance the shop and competition storyline until an event prompt becomes available, then read the event card before committing. Confirm the named device, any license or progression gate, and the inventory you will take in. There is no safe universal shortcut that unlocks every event immediately. If an event is absent, finish open story or customer work and revisit the competition interface rather than purchasing every license at random.
Entry checklist
Make the event a controlled run, not a blind test.
- Install the latest patch
- Create a pre-entry save
- Read the target model exactly
- Practice one ordinary rebuild of that model
- Keep customer and donor parts out of the event loadout
- Confirm cash remains for bills and accepted orders
- Capture the event result before leaving
The five-pass assembly routine
Sort first, then build inside-out. This routine minimizes corrections.
| Pass | Action | Ready when |
|---|---|---|
| 1. Inventory | Group board, controls, cables, covers, and fasteners | Every required family is visible |
| 2. Core | Seat the deepest board or mechanism | Orientation and mounts align |
| 3. Controls | Place buttons, sticks, switches, and cables | No lead is trapped or floating |
| 4. Shell | Close shields and covers | The case meets without force |
| 5. Fasteners | Return screws by recorded layer | The task tracker completes |
How scoring improves
The game communicates success through the event and task interface; public official pages do not provide a complete scoring formula. In practice, improve the variables you can control: correct first placement, fewer backtracks, a stable camera angle, and no missing layer. Do not sacrifice accuracy for rapid clicking. One upside-down control or premature shell closure costs more than a deliberate pause.
How to beat Aoyama
Prepare for Takumi as a device test, not a dialogue puzzle. Identify the target model, rehearse its dependency chain, and decide your placement order before entering. During the run, follow the same inside-out sequence used in practice. If you lose, write down the first correction that consumed time—wrong orientation, trapped cable, missing underlying part, early cover, or overlooked screw—and drill only that transition.
Akiba Championship progression
Treat the Akiba Championship as part of the wider competition chain. A lower-level competition result, device familiarity, and story progression can matter independently; the current event prompt is the authority for what is still missing. Use the dedicated championship page for route-specific notes and keep ordinary assembly achievements separate from claims about championship rewards.
Rewards, devices, and unlocks
Reward and device pools can differ by event and build, so record what the result screen actually awards. A useful note contains event name, target model, placement, reward, newly unlocked item, and game version. Do not copy a currency amount from a launch-week run without reproducing it. Steam's public achievement list confirms milestones for winning one competition, competing with multiple devices, and covering the device set; it does not define every event payout.
Patch and inventory status
Update before using an old workaround. Patch 1.0.009r addressed competition inventory problems, while 1.0.010r fixed a blocker involving missing screws inside a device. If stock still disappears, reload the protected pre-entry save, compare inventory before and after entry, record the target model and build, and reproduce once. Do not rebuy an entire loadout until the items are also absent outside the event.
Historical patch record — Current Competition Problems — Post 1.0.015 · Checked September 3
Separate official 1.0.013r fixes from later individual cases. Preserve the pre-entry save and record device, build, failed placement and result before retrying.
If a fourth record is beaten but the story task remains, compare four states: assembly accepted, the displayed challenge target beaten, the exact To-Do checked after returning, and the next email, NPC or licence event appearing. A personal best or four website marks does not prove story registration. Copy the exact task and corresponding device instead of substituting any four wins or inventing a fixed model order.
The Steam post describes Compete attempts and personal records while the fourth task remains open. Practice confusion is the player’s question, not a confirmed cause; no reply or developer confirmation is visible. GamesRef and Cheatbook describe story tasks and an empty-counter end-of-day step, but these are source-based leads, not a guaranteed recovery. Back up before testing that transition and record pending counter work and the actual change. Do not promise a licence or next event until it is visible.
| Problem | Source scope | Next record |
|---|---|---|
| Tape Recorder parts do not snap and nearby pieces detach | Community case after 1.0.015 | Correct part, target position and first failed snap |
| XI-box screw point deactivates after retry | One player repeated the state three times | First-run save and lower-left screw point before/after retry |
| Second device does not appear | Community case | Prior result screen and next app state |
| Competition does not trigger | Community case | Requirements, pending story and app state |
| XI-box / ThinkerDad competition issues | Official 1.0.013r patch scope | Keep later symptoms separate from the historical fix |
| Interaction fails after placement/restart | Community case | Pre-entry save, device, part, timer and result |
Post-run review
Save the result, then review one failure at a time. Distinguish a knowledge error from a build issue: a repeatable missing screw on the newest patch belongs in a bug report, while a cover blocked by an unseated cable belongs in practice. This small review loop turns each event into device knowledge and is more valuable than memorizing frantic clicks.
Known Soft Lock Before the Final Story Beat
Status: Developer acknowledged / Investigating. A current report warns that leaving an unfinished Assembly Challenge box in the green delivery box when the final story beat passes can produce an invisible assembly outline or cardboard-box state. The reporter completed Palaloid but became stuck at the Nony PlayMachine screws; a developer replied that the team would investigate. This is not confirmed fixed.
- Finish or remove active Assembly Challenge boxes before crossing the final story beat
- Keep a manual save before the late-story transition
- Do not discard customer or competition parts
- Capture the green delivery box, invisible outline, task counter and build
- If reproduced, stop before overwriting the checkpoint and submit the evidence
Use one shared competition record
The tracker below and the Akiba Championship tracker use the same browser record. Search or filter it to find missing devices. It restores only entries you previously saved here; unknown older wins still require visible in-game evidence, and unchecked means unrecorded / verify.
XI-Box competition status: diagnose on the device page
Normal XI-box repair and the timed competition have different failure reports. Keep this page for competition unlocks and general technique; use the symptom-first XI-box dossier for the lower-left screw, DVD drive or hard-drive placement state.
FAQ: do I need every assembly competition?
Three similar questions have different evidence. Do not turn an achievement condition into a story requirement.
| Goal | Established scope | Open question | Next check |
|---|---|---|---|
| Legend of Akiba | At least one result for each required device | Whether newer devices change the live requirement | Keep the legacy checklist and compare current source differences |
| Main story | No source here establishes every competition as mandatory | The exact gate in the current save | Read To-Do, Inbox and the championship guide; preserve a save |
| Robby licence | A competition prize, not a shop purchase | Fixed event unlock day or complete dialogue sequence | Record the visible event and licence state rather than grinding every event by assumption |
Device data
| Device | Entry fee | Prize | Net | Shop-clock time | Net / shop-minute |
|---|---|---|---|---|---|
| Nony PMP | ¥1,300 | ¥5,900 | ¥4,600 | 2h 31m | 30.5 |
| Pokia 3310 | ¥1,100 | ¥5,300 | ¥4,200 | 1h 28m | 47.7 |
| Atari 2600 | ¥1,100 | ¥5,300 | ¥4,200 | 1h 43m | 40.8 |
| Unicorp 99L | ¥700 | ¥4,100 | ¥3,400 | 0h 53m | 64.2 |
| Atari CX40 | ¥600 | ¥3,800 | ¥3,200 | 0h 49m | 65.3 |
| Autorolla Razor | ¥1,200 | ¥5,600 | ¥4,400 | 1h 34m | 46.8 |
| Nony Goman | ¥2,500 | ¥9,500 | ¥7,000 | 5h 2m | 23.2 |
| Nony PlayMachine | ¥1,000 | ¥5,000 | ¥4,000 | 1h 42m | 39.2 |
| Eggotchi | ¥800 | ¥4,400 | ¥3,600 | 1h 1m | 59 |
| Palaloid | ¥2,100 | ¥8,300 | ¥6,200 | 4h 40m | 22.1 |
| Pokia Njoy | ¥1,300 | ¥5,900 | ¥4,600 | 2h 3m | 37.4 |
| Patento BS | ¥1,600 | ¥6,800 | ¥5,200 | 3h 3m | 28.4 |
| Atari Lynx | ¥2,300 | ¥8,900 | ¥6,600 | 3h 32m | 31.1 |
| Unicorp Kettle | ¥700 | ¥4,100 | ¥3,400 | 0h 51m | 66.7 |
| Autorolla WT2000 | ¥900 | ¥4,700 | ¥3,800 | 1h 8m | 55.9 |
| Brick Game | ¥800 | ¥4,400 | ¥3,600 | 1h 4m | 56.2 |
| Game Duck | ¥1,500 | ¥6,500 | ¥5,000 | 2h 39m | 31.4 |
| BreadBox Joystick | ¥900 | ¥4,700 | ¥3,800 | 1h 13m | 52.1 |
| XI-box Controller | ¥1,200 | ¥5,600 | ¥4,400 | 1h 30m | 48.9 |
| Simsons M65 | ¥1,400 | ¥6,200 | ¥4,800 | 2h 20m | 34.3 |
| XI-box | ¥1,400 | ¥6,200 | ¥4,800 | 2h 53m | 27.7 |
| Unicorp Vision | ¥1,200 | ¥5,600 | ¥4,400 | 1h 51m | 39.6 |
| Robby | ¥2,830 / GamesRef ¥2,500 · Disputed | ¥9,500 | ¥6,670 | 3h 51m | 28.9 |
| Blueberry Curl | ¥1,100 | ¥5,300 | ¥4,200 | 1h 49m | 38.5 |
| Nerdio W-91F | ¥1,000 | ¥5,000 | ¥4,000 | 1h 35m | 42.1 |
| IDM ThinkerDad | ¥2,560 / GamesRef ¥3,600 · Disputed | ¥12,800 | ¥10,240 | 3h 51m | 44.3 |
| Mapple Mypod | ¥700 | ¥4,100 | ¥3,400 | 0h 56m | 60.7 |
| Wertu Signature | ¥1,300 | ¥5,900 | ¥4,600 | 3h 9m | 24.3 |
| Guitar Legend | ¥1,200 | ¥5,600 | ¥4,400 | 3h 49m | 19.2 |
| PlayMachine Controller | ¥1,100 | ¥5,300 | ¥4,200 | 1h 34m | 44.7 |
| Fuzzby | ¥1,800 | ¥7,400 | ¥5,600 | 2h 39m | 35.2 |
Source snapshot · build reference: · 1.0.033r · Sources
Disputed
IDM ThinkerDad
Patento BS
Disputed
- Wiki infobox
- 13
- Parts table quantity
- 16
- GamesRef
- 16
- GamesRef part quantity
- 16
- Wiki
- 13
- GamesRef
- 16




