The Akiba Championship uses 29 distinct devices. This page follows the published competition sequence from Nony PMP to Guitar Legend and gives each model a stable inside-out assembly cue without inventing unsupported part counts. Legend of Akiba needs one confirmed assembly-competition win for every available device, not repeated wins on a familiar model. Use this tracker to record Entered, Won, and an optional Best time. It stays only in this browser and uses the same local record as the tracker on Assembly Competition.
29-device progress tracker
Saved only in this browser. It restores records you previously entered here, but cannot read old wins from the game, Steam or a save file. An unchecked device means unrecorded / verify, not “not won”. Record Entered, Won and Best time after the result screen.
| Device | Entered | Won | Best time |
|---|---|---|---|
| 01Nony PMP | |||
| 02Pokia 3310 | |||
| 03Atari 2600 | |||
| 04Unicorp 99L | |||
| 05Atari CX40 | |||
| 06Autorolla Razor | |||
| 07Nony Goman | |||
| 08Nony PlayMachine | |||
| 09Eggotchi | |||
| 10Palaloid | |||
| 11Pokia Njoy | |||
| 12Patento BS | |||
| 13Atari Lynx | |||
| 14Unicorp Kettle | |||
| 15Autorolla WT2000 | |||
| 16Brick Game | |||
| 17Game Duck | |||
| 18BreadBox Joystick | |||
| 19XI-Box Controller | |||
| 20Simsons M65 | |||
| 21XI-Box | |||
| 22Unicorp Vision | |||
| 23Robby | |||
| 24Blueberry Curl | |||
| 25Nerdio W-91F | |||
| 26IDM ThinkerDad | |||
| 27Mapple Mypod | |||
| 28Wertu Signature | |||
| 29Guitar Legend |
Competition progress tracker: one row per device
Legend of Akiba needs one confirmed assembly-competition win for every available device, not repeated wins on a familiar model. Use this tracker to record Entered, Won, and an optional Best time. It stays only in this browser and uses the same local record as the tracker on Assembly Competition.
Most useful next
Track the Legend of Akiba achievement, rehearse the Assembly Competition workflow, and protect a pre-entry save with Save Location.
Atari Lynx competition bug fixed in 1.0.011r
The official 1.0.011r notes list Atari Lynx in competitions as fixed. Update and retest before using the older workaround. Keep any prior workaround under a before-1.0.011r label; if the event still fails, report the current build, device, entry state, and result rather than creating a second bug route.
All 29 Akiba Championship build orders
The number is the published competition order. Build cues are practical layer summaries: the in-game ghost placement and counter remain authoritative for the exact instance. Exact counts appear only where a reproducible device dossier exists.
| # | Device | Inside-out build order | Verified data |
|---|---|---|---|
| 1 | Nony PMP | Board/display → controls → internal frame → shell → screws | 18 screws |
| 2 | Pokia 3310 | Board → display/keypad → hinge or frame → shells → screws | Roster verified; exact count pending |
| 3 | Atari 2600 | Board/drive → ports/controls → shield/frame → shell | Roster verified; exact count pending |
| 4 | Unicorp 99L | Board/storage → cooling/connectors → frame → outer case | Roster verified; exact count pending |
| 5 | Atari CX40 | Board/cable → controls → shell → screws | 4 screws |
| 6 | Autorolla Razor | Board → display/keypad → hinge or frame → shells → screws | Roster verified; exact count pending |
| 7 | Nony Goman | Board/drive → controls/connectors → shield → shell | Roster verified; exact count pending |
| 8 | Nony PlayMachine | Board/drive → ports/controls → shield/frame → shell | Roster verified; exact count pending |
| 9 | Eggotchi | Board/display → controls → internal frame → shell → screws | Roster verified; exact count pending |
| 10 | Palaloid | Mechanism/board → flash/controls → covers → shell | Roster verified; exact count pending |
| 11 | Pokia Njoy | Board → display/keypad → hinge or frame → shells → screws | Roster verified; exact count pending |
| 12 | Patento BS | Board/drive → ports/controls → shield/frame → shell | Roster verified; exact count pending |
| 13 | Atari Lynx | Board/display → controls → internal frame → shell → screws | 12 screws / 23 parts |
| 14 | Unicorp Kettle | Core mechanism → controls/wiring → housing → screws | Roster verified; exact count pending |
| 15 | Autorolla WT2000 | Board → display/keypad → hinge or frame → shells → screws | Roster verified; exact count pending |
| 16 | Brick Game | Board/display → controls → internal frame → shell → screws | Roster verified; exact count pending |
| 17 | Game Duck | Board/display → controls → internal frame → shell → screws | Roster verified; exact count pending |
| 18 | BreadBox Joystick | Board/cable → controls → shell → screws | Roster verified; exact count pending |
| 19 | XI-Box Controller | Board/cable → controls → shell → screws | Roster verified; exact count pending |
| 20 | Simsons M65 | Board → display/keypad → hinge or frame → shells → screws | Roster verified; exact count pending |
| 21 | XI-Box | Board/drive → ports/controls → shield/frame → shell | Roster verified; exact count pending |
| 22 | Unicorp Vision | Board/storage → cooling/connectors → frame → outer case | Roster verified; exact count pending |
| 23 | Robby | Core mechanism → controls/wiring → housing → screws | Roster verified; exact count pending |
| 24 | Blueberry Curl | Core mechanism → controls/wiring → housing → screws | Roster verified; exact count pending |
| 25 | Nerdio W-91F | Board/display → controls → internal frame → shell → screws | Roster verified; exact count pending |
| 26 | IDM ThinkerDad | Board/storage → cooling/connectors → frame → outer case | Roster verified; exact count pending |
| 27 | Mapple Mypod | Board/display → controls → internal frame → shell → screws | Roster verified; exact count pending |
| 28 | Wertu Signature | Board → display/keypad → hinge or frame → shells → screws | Roster verified; exact count pending |
| 29 | Guitar Legend | Board/cable → controls → shell → screws | Roster verified; exact count pending |

Lynx display layers, controls and batteries arranged separately. Competition layout; red numbers are the source author’s annotations.
Competition build order that survives pressure
Before entering, practice the exact model in ordinary work. At the bench, identify the core and its support, seat connectors and controls, add shields or inner frames, close the housing, then fasten from the inside group outward. After each layer, rotate once and check that the next ghost placement is legal. If it is not, undo only the last layer.
Prepare inventory before the timer
Keep competition stock separate from customer repairs. Confirm every required part is present, avoid shredding a piece that belongs to an active build, and leave enough cash to replace a truly missing component. A pre-entry save protects against a misclick; a post-result save preserves a confirmed win for the device ledger.
Build ledger for Legend of Akiba
Legend of Akiba requires a win for each competition device, so total victories alone are not enough. Record the exact model, result, build version, and any repeated attempt. Mark a row complete only after the result screen. This prevents five wins on a familiar controller from being mistaken for five distinct device completions.
When a build cue is not an exact parts list
Several competition devices still lack a trustworthy public screw and part census. This guide deliberately does not invent those numbers. The cue tells you which system goes inside which shell; the in-game ghost and counter tell you the exact component. Detailed dossiers can replace cue rows when their counts and screenshots are reproducible.
Akiba run checklist
Consistency creates more time than speed-clicking.
- Practice the model outside the event
- Create a save before entry
- Lay out core, controls, covers, and screws mentally
- Build inside-out and rotate after each layer
- Record one result-screen win per model
- Recheck roster and interactions after an update
Legend of Akiba not unlocking?
Legend of Akiba requires one confirmed assembly-competition win for every available device—not 29 total wins on any mix of models. Compare the 29-device ledger with visible result screens. Community guides describe a first-place win per device as the public condition; developer-posted original times are a separate troubleshooting reference, not proof that an unknown old win occurred. If the ledger is complete but Steam remains locked, compare those original records, replay the last or uncertain model, let the result screen finish, and record the build and visible evidence for a report.
Competition Not Triggered / Akiba App Missing
Current players have reported progression states where the next competition never triggers or the Akiba competition app is absent. No single prerequisite below is confirmed as a universal fix. Work through the state in order: finish the active customer or story repair; open the previous competition result; check email and phone notifications; confirm any newly available license; inspect the computer and phone apps; then sleep or advance one day only after all active hand-ins are complete. Update to 1.0.010r or later, save in a new slot, return to the title screen, and reload. If the event is still missing, report the build and the last completed story repair, competition result, email, license, and day rather than only saying that Akiba is locked.
- Active customer and story repairs completed
- Previous competition result screen finished
- Email and phone checked
- New license or prerequisite reviewed
- Computer and phone apps reopened
- One controlled day advance tested
- Current build reloaded from a separate save
- Last completed event included in the report

The trophy shortcut opens the Akiba competition app. Its presence is separate from completing all device wins.
How to Check Which Competition Devices You Have Completed
There are three different cases. If you previously recorded a device in this site on the same browser, the tracker restores that local record. If you never recorded an older result, this site cannot reconstruct it from the game, Steam, or your save: check any result or best-time information the current game visibly provides, and leave the device as unknown / verify when no reliable record is visible. From now on, record Entered, Won, and Best time immediately after each result screen.
FAQ: Can the tracker automatically read old wins?
No. It is a manual browser record, not a game, Steam, cloud, or save-file reader. It can restore only entries already saved under this site in the same browser.
FAQ: Does an unchecked device mean I have not won it?
No. Unchecked means unrecorded / verify. It is not proof of a loss. Confirm only what the current game visibly shows or what you recorded after a result screen.
FAQ: I recorded all devices but the achievement did not unlock—what next?
Open the Legend of Akiba troubleshooting guide. Compare the developer-posted original records without merging its 30 labels into this 29-device ledger, replay uncertain devices, let the result screen finish, and keep the build and visible records for a report.
Cross-check this step with Assembly competition, then use Devices to choose the next action without changing several variables at once.
Research links
These are the primary pages used to check the facts and current release context in this guide.
Official information, observable release behavior, and community reports are deliberately separated. A community report is not presented as a universal fix until it can be reproduced or supported by current patch notes.



