Competition progress
How to Track Your ReStory Competition Wins
Search for a device, record the result manually, and return to your remaining list. Progress is saved in this browser; the tracker does not read Steam or your game save.
Recorded on October 10, 2026 in an isolated local preview of ReStory Helper. The English interface and one manually entered example show the website tool—not gameplay or proof of a win. Refresh restores the record; search and filter settings reset.
- Search for a model, such as Atari.
- After confirming a real result in your game, mark Won. Entered is also checked.
- Choose Unrecorded / verify to see entries without a recorded win—not confirmed losses.
- Refresh and search again. Your saved checkmarks remain in this browser.
Can you skip the Akiba Championship and continue the story?
The sources do not establish that skipping or leaving always continues the story, or that it always blocks it. Protect a pre-entry save and record To-Do and Inbox before comparing entry, waiting and return. If progression stops, use Story Not Progressing without overwriting the checkpoint.
Competition progress tracker: one row per device
Legend of Akiba needs one confirmed assembly-competition win for every available device, not repeated wins on a familiar model. Use this tracker to record Entered, Won, and an optional Best time. It stays only in this browser and uses the same local record as the tracker on Assembly Competition.
Most useful next
Track the Legend of Akiba achievement, rehearse the Assembly Competition workflow, and protect a pre-entry save with Save Location.
Atari Lynx competition bug fixed in 1.0.011r
The official 1.0.011r notes list Atari Lynx in competitions as fixed. Update and retest before using the older workaround. Keep any prior workaround under a before-1.0.011r label; if the event still fails, report the current build, device, entry state, and result rather than creating a second bug route.
Competition devices, fees, prizes and records
| Device | Entry fee | Prize | Net | Shop-clock time | Net / shop-minute |
|---|---|---|---|---|---|
| Nony PMP | ¥1,300 | ¥5,900 | ¥4,600 | 2h 31m | 30.5 |
| Pokia 3310 | ¥1,100 | ¥5,300 | ¥4,200 | 1h 28m | 47.7 |
| Atari 2600 | ¥1,100 | ¥5,300 | ¥4,200 | 1h 43m | 40.8 |
| Unicorp 99L | ¥700 | ¥4,100 | ¥3,400 | 0h 53m | 64.2 |
| Atari CX40 | ¥600 | ¥3,800 | ¥3,200 | 0h 49m | 65.3 |
| Autorolla Razor | ¥1,200 | ¥5,600 | ¥4,400 | 1h 34m | 46.8 |
| Nony Goman | ¥2,500 | ¥9,500 | ¥7,000 | 5h 2m | 23.2 |
| Nony PlayMachine | ¥1,000 | ¥5,000 | ¥4,000 | 1h 42m | 39.2 |
| Eggotchi | ¥800 | ¥4,400 | ¥3,600 | 1h 1m | 59 |
| Palaloid | ¥2,100 | ¥8,300 | ¥6,200 | 4h 40m | 22.1 |
| Pokia Njoy | ¥1,300 | ¥5,900 | ¥4,600 | 2h 3m | 37.4 |
| Patento BS | ¥1,600 | ¥6,800 | ¥5,200 | 3h 3m | 28.4 |
| Atari Lynx | ¥2,300 | ¥8,900 | ¥6,600 | 3h 32m | 31.1 |
| Unicorp Kettle | ¥700 | ¥4,100 | ¥3,400 | 0h 51m | 66.7 |
| Autorolla WT2000 | ¥900 | ¥4,700 | ¥3,800 | 1h 8m | 55.9 |
| Brick Game | ¥800 | ¥4,400 | ¥3,600 | 1h 4m | 56.2 |
| Game Duck | ¥1,500 | ¥6,500 | ¥5,000 | 2h 39m | 31.4 |
| BreadBox Joystick | ¥900 | ¥4,700 | ¥3,800 | 1h 13m | 52.1 |
| XI-box Controller | ¥1,200 | ¥5,600 | ¥4,400 | 1h 30m | 48.9 |
| Simsons M65 | ¥1,400 | ¥6,200 | ¥4,800 | 2h 20m | 34.3 |
| XI-box | ¥1,400 | ¥6,200 | ¥4,800 | 2h 53m | 27.7 |
| Unicorp Vision | ¥1,200 | ¥5,600 | ¥4,400 | 1h 51m | 39.6 |
| Robby | ¥2,830 / GamesRef ¥2,500 · Disputed | ¥9,500 | ¥6,670 | 3h 51m | 28.9 |
| Blueberry Curl | ¥1,100 | ¥5,300 | ¥4,200 | 1h 49m | 38.5 |
| Nerdio W-91F | ¥1,000 | ¥5,000 | ¥4,000 | 1h 35m | 42.1 |
| IDM ThinkerDad | ¥2,560 / GamesRef ¥3,600 · Disputed | ¥12,800 | ¥10,240 | 3h 51m | 44.3 |
| Mapple Mypod | ¥700 | ¥4,100 | ¥3,400 | 0h 56m | 60.7 |
| Wertu Signature | ¥1,300 | ¥5,900 | ¥4,600 | 3h 9m | 24.3 |
| Guitar Legend | ¥1,200 | ¥5,600 | ¥4,400 | 3h 49m | 19.2 |
| PlayMachine Controller | ¥1,100 | ¥5,300 | ¥4,200 | 1h 34m | 44.7 |
| Fuzzby | ¥1,800 | ¥7,400 | ¥5,600 | 2h 39m | 35.2 |
Competition build order that survives pressure
Before entering, practice the exact model in ordinary work. At the bench, identify the core and its support, seat connectors and controls, add shields or inner frames, close the housing, then fasten from the inside group outward. After each layer, rotate once and check that the next ghost placement is legal. If it is not, undo only the last layer.
Prepare inventory before the timer
Keep competition stock separate from customer repairs. Confirm every required part is present, avoid shredding a piece that belongs to an active build, and leave enough cash to replace a truly missing component. A pre-entry save protects against a misclick; a post-result save preserves a confirmed win for the device ledger.
Build ledger for Legend of Akiba
Legend of Akiba requires a win for each competition device, so total victories alone are not enough. Record the exact model, result, build version, and any repeated attempt. Mark a row complete only after the result screen. This prevents five wins on a familiar controller from being mistaken for five distinct device completions.
When a build cue is not an exact parts list
A brief build cue is not an exact placement map. Use the current sourced parts and screw totals on each device page, then compare the live ghost placement and task counter. A recorded total does not establish a complete repair recording or the location of each fastener.
Akiba run checklist
Consistency creates more time than speed-clicking.
- Practice the model outside the event
- Create a save before entry
- Lay out core, controls, covers, and screws mentally
- Build inside-out and rotate after each layer
- Record one result-screen win per model
- Recheck roster and interactions after an update
Legend of Akiba not unlocking?
Legend of Akiba requires one confirmed assembly-competition win for every available device—not 29 total wins on any mix of models. Compare the 29-device ledger with visible result screens. Community guides describe a first-place win per device as the public condition; developer-posted original times are a separate troubleshooting reference, not proof that an unknown old win occurred. If the ledger is complete but Steam remains locked, compare those original records, replay the last or uncertain model, let the result screen finish, and record the build and visible evidence for a report.
Competition still missing after updating?
Installing the latest update does not prove that an older save has recovered. A dated player thread records multiple saves reaching roughly days 45–49 with many reviews, licenses, upgrades and a 5.0 rating but no competition email or Akiba app; the original poster later said the September update had not fixed that save. This is a cluster of player reports, not a confirmed universal trigger list. Record the exact build, whether the save predates the update, the last completed repair, pending To-Do and Inbox items, and whether the Akiba app is installed. Back up the save before any retry. Distinguish three failures: the app or competition never appears, a device cannot be assembled inside a competition, or a win does not unlock an achievement. Their fixes are not interchangeable.
Player reports — competition not triggered (August–October 2026)
How to Check Which Competition Devices You Have Completed
There are three different cases. If you previously recorded a device in this site on the same browser, the tracker restores that local record. If you never recorded an older result, this site cannot reconstruct it from the game, Steam, or your save: check any result or best-time information the current game visibly provides, and leave the device as unknown / verify when no reliable record is visible. From now on, record Entered, Won, and Best time immediately after each result screen.
FAQ: Can the tracker automatically read old wins?
No. It is a manual browser record, not a game, Steam, cloud, or save-file reader. It can restore only entries already saved under this site in the same browser.
The game’s four story To-Dos and this website’s 29-device achievement ledger are different records. A fourth personal record can coexist with an unchecked story task. Compare the exact task, result and post-return registration before treating it as complete. Fourth story task diagnosis
FAQ: Does an unchecked device mean I have not won it?
No. Unchecked means unrecorded / verify. It is not proof of a loss. Confirm only what the current game visibly shows or what you recorded after a result screen.
FAQ: I recorded all devices but the achievement did not unlock—what next?
Open the Legend of Akiba troubleshooting guide. Compare the developer-posted original records without merging its 30 labels into this 29-device ledger, replay uncertain devices, let the result screen finish, and keep the build and visible records for a report.
Cross-check this step with Assembly competition, then use Devices to choose the next action without changing several variables at once.
Source snapshot · build reference: · 1.0.033r · Sources
Disputed
IDM ThinkerDad
Patento BS
Disputed
- Wiki infobox
- 13
- Parts table quantity
- 16
- GamesRef
- 16
- GamesRef part quantity
- 16
- Wiki
- 13
- GamesRef
- 16



